Lucas Arieta

Software Engineer
Porto Alegre, RS, Brazil
2024 - Present

Software Engineer II - HP

Helping to make something real with HP's APIs and SDKs

2024 - 2024

Software Engineer II - Typevid

Building a new way of generating videos on demand through AI
  • - Worked in harmony with the Product Owner to deliver optimal solutions that meet the needs of end users and enhance overall customer satisfaction.
  • - Led discussions surrounding distributed architectures, driving innovation and ensuring scalability in system design.
  • - Led the implementation of various video formats, enhancing the versatility and reach of our multimedia offerings.
  • - Led the integration of dynamic subtitles using large language models (LLMs), improving accessibility and user engagement.
  • - Developed systems with comprehensive test coverage, fault tolerance, and high availability, ensuring reliability and performance under varying conditions.
  • - Suggested a shift from demand-driven request architecture to an event-driven processing model, significantly reducing latency and enhancing overall system responsiveness.
Dec 22 - Dec 23

Software Engineer - Fluxo

Shipping the future of gaming
  • - Optimized internal processes by improving key workflows and automating repetitive tasks, leading to increased team efficiency and productivity.
  • - Led the design and implementation of a new service, overseeing the entire process from initial concept through to deployment, aligning solutions with business objectives and ensuring technical excellence.
  • - Reduced technical debt across multiple systems, resulting in improved system performance, easier maintenance, and greater long-term scalability.
  • - Defined and enforced design standards for testing and architectural decisions, ensuring consistency and quality across projects.
  • - Managed the design, development, and implementation of innovative software solutions for high-profile corporate events, ensuring seamless execution and exceptional user experiences.
Nov 21 - Dec 22

Software Engineer - SmashV

Designing and developing new features for SmashV
  • - Led the design and development of high concurrency, low-latency, and resilient game services, ensuring seamless user experiences under heavy loads.
  • - Documented system architectures using UML.
  • - Collaborated closely with stakeholders to align technical solutions with client requirements, driving customer satisfaction and product success.
  • - Mentored and guided interns, fostering talent development and knowledge sharing within the team.
  • - Prototyped, designed, and ensured the implementation of scalable queue-based systems for mass data processing, optimizing performance and throughput.
Dec 21 - May 22

IT Intern - Procuradoria Geral do Estado do Rio Grande do Sul

Just a little bit of everything, like every intern
  • - Computer network configuration and management;
  • - Systems maintenance;
  • - User support;
  • - Technical problem resolution.